3/18/2024 0 Comments Metin2 legend forum![]() Olympiad Arenas have HWID Protections to avoid players that play on same IP Adress. Olympiad system chose every Monday / 7 days. Thanks to Cyan for uploading it on BNS Development Server discord. Click on translate wait for it to finish. Select the merge file(translation.xml).Ĥ. Open the Translation.xml on BnsXmlEditor edit what you want and save.ģ. Export(This will create the translation.xmlĢ. Click on translate wait for it to finish.ī. Select the merge file(translation.xml) generated on step 2.Ħ. Select the source file(translation.xml) generated on step 1.Ĥ. Select the local.dat file that you want to translate.ģ. Export(This will create the translation.xml)Ģ. ![]() Select the local.dat file from another client.ī. What do you think about this? From my point of view, it's an interesting suggestion.You can translate the game automatic(merge translation) using the translation.xml from another client(NA for example) or you can translate manually using BnsXmlEditor.ġ. It could be a good option to consider, though, for those who have invested a lot of time and energy into their characters and want to get something back out of it. Ultimately, the choice of whether or not to exchange a character for web bonuses should remain solely with the player, as forcing it upon them would not be fair or ethical. To counteract this, it may be necessary to decrease the chances of winning something in the lottery or other bonus-based events. However, it is important to note that this kind of conversion could also lead to inflation on the servers, as there would be more bonuses circulating in the system. It could also level the playing field a bit for longer-term players, who may have more resources to invest in their new characters than new players. Furthermore, this option could also encourage players to try out new servers or game modes, as they would have the incentive of starting with some extra bonuses. This, in turn, could potentially alleviate some of the strain on the servers, as there would be fewer inactive characters clogging up the system. First and foremost, it would give players a choice and a chance to get something out of their investment of time and effort into a character that they may no longer want to continue playing. The idea of allowing players to exchange characters for web bonuses at the end of a server's lifespan could be beneficial in several ways. However, it may increase inflation, so the chance of winning in the lottery may need to be decreased, and the exchange would be optional. The suggestion is to allow players to exchange characters for web bonuses at the end of a server's lifespan, which can help reduce inactive characters and encourage activity on new servers. Of course, the conversion of characters into web bonuses will be solely at the player's choice. That is why I would decrease the chance of winning something in the lottery a little bit. Of course, in terms of starting chances, with such a conversion, we would increase the number of bonuses, which would increase inflation on servers. This would help alleviate servers of characters that players no longer want to play, and it would enliven activity on new servers, giving longer-term players a better starting chance. Of course, if someone wants more, there is always the option to donate. This would mean that the longer players play, the more they would have. ![]() In my opinion, a good suggestion would be to have the option to exchange characters for web bonuses at the end of a server's lifespan. ![]() I think this would be an ideal option for free-to-play players who play for a long time. The formula can be modified as desired or even reduce the amount of web bonuses. So, with the help of this new formula, you can get a maximum of that many web bonuses. Let's say a player has a character with 300 normal levels, 200 master levels, 100 majestic levels, 250 achievement points, 150 quests completed, and items with a total grade of 2000, as well as 20 resets. This formula now adds the number of resets as a significant factor in the calculation, with each reset worth 100 web bonuses. Total Web Bonuses = ((Normal Lvl * 5) + (Master Lvl * 10) + (Majestic Lvl * 20) + (Achievement Points * 25) + (Number of Quests * 50) + (Total Grade of Items / 10) + (Number of Resets * 100)) / 100
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